-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
Possibly make plants and mushrooms on the ground into sprites that can be
rotated with the camera.
Instead of the current system of having the texture appear in an X shape.
Or possibly do the s…
-
```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
-
```
What steps will reproduce the problem?
1. Load up Daz studio V3 and max 2009.
2. Install opencollada plugin v 1.2.3 (32 or 64 bit gets same results)
3. load DAZ content such as Victoria 4, Aiko 4 …
-
Hi,
First of all, congratulations for your work and the converter, I think it is great.
After that, I have to say that I am new to libgdx and, of course, using fbx-conv. In my first steps I have con…
-
Hi, I have a model in FBX format which I have been unable to open with AssimpView or AssimpNet (the .NET wrapper for Assimp). The problem seems to be a validation error with the mesh:
AssimpView = "Va…