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Hello and good day.. I was tinkering with exporting Bloodborne map and found that objects from SoulsModelTool with rotations in all 3 axes are being exported incorrectly.
For example,
this is DSTo…
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```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…
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I followed all the steps in the importing tutorial,and I already imported the
geometry in Sonic-glvl of my own new level, but when I try to export the
collision with the Havok Content Tools plug…
-
```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…
-
```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…
-
```
I followed all the steps in the importing tutorial,and I already imported the
geometry in Sonic-glvl of my own new level, but when I try to export the
collision with the Havok Content Tools plug…
-
```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…
-
```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…
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```
How to show 3ds max model?
where is docs?
```
Original issue reported on code.google.com by `valer...@gmail.com` on 7 Sep 2012 at 8:16