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We need to be able to avoid the drones from other teams. Look into an obstacle avoidance feature in MAVSDK
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Current avoidance can lead to stuck entities since if an entity is blocking a path it won't reroute navigation to a different path far away. See https://github.com/HaywireInteractive/OnAllFronts-Publi…
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Over long experiments (> 5 object pose manipulations) the right hand drifts in the x and z directions. In the branch [all_nav_stack_changes ](https://github.com/hsp-iit/ergocub-bimanual/tree/all_chan…
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Convert last years code into ROS compatible code
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Hello,
Thanks for posting such a great work. I am somehow confused to get the some results as them in the paper 'Avoidance of Concave Obstacles Through Rotation of Nonlinear Dynamics'. Should I run t…
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## Describe your suggestion
Avoid players or Mobs.
## Settings
How far the player has to be in front of baritone before it tries to escape. Look at the player while pathing. Etc..
## Context
…
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## Describe your suggestion
Before the pathing has begun, Baritone will not make path plans through caves or ravines. (The concept is simple. Implementation might be different)
## Settings
- Disa…
ghost updated
5 years ago
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How do you avoid obstacles? How do you model an obstacle
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###Description
Implement process and common critera as well as features in the European Digital Identity (EUDI) Wallet to avoid vendor lock-in, empowering citizens with more freedom and choice in dig…
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Regarding https://docs.gradle.org/current/userguide/task_configuration_avoidance.html#sec:how_do_i_defer_configuration, it says that `all` and `withType` "will immediately create and configure any reg…