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Hi,
We have recently migrated our Unity application from using the GVR SDK to the Google Cardboard XR plugin as an underlying VR framework for our VR application, to resolve the VR render spinning in…
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Termux is awesome, when combined with a foldable bluetooth keyboard. It becomes a full workstation powerhouse on the go.
Except the screen size is still tiny for code editing even on a Nexus 6p. The…
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I'm currently starting a project where I'm building a sort of AR/VR viewer where the primary display is the camera output. While I'm unfamiliar with the Cardboard development environment, I can see th…
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Summary:
The system language is not used for the cardboard transition screen shown by Unity.
Found using:
* Google VR SDK version: 1.120.0
* Unity version: 2017.3.0f3
* Phone manufacturer, m…
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When using uGUI the UI shows up fine when I don't turn on VR mode. However, When I do I see black and just the UI. I took a snapshot in Xcode of the OpenGl State and I can see the the split view via t…
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Are you considering support for Google Cardboard? I am an Android developer so could help with the Android side of things if you are willing to consider support for Google Cardboard or VR headsets in …
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I'm using Cardboard + RiftCat with no Position Tracking HMD, in Steam VR the controller is moving like the PS EYE was the HMD, if i put the PS Move closer to the PS EYE, the HMD image of the Move goes…
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Now that VR is on the rise (like OR, Google Cardboard,Durovis Dive,...) it would be a neat feature to switch this on and off to get 3d vision you can use with your VR headset.
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The Daydream/Cardboard build of Viking Village is not tracking for me. There is a static image but it does not perceptibly change with head or body movement. The Daydream/Cardboard version of BoxyRoom…
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Google discontinued the Daydream View, since October 15, 2019. Here I request to open source the Daydream Remote Controller that would benefit the future development of creative VR content for the Car…