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On macOS, the buffer is applied using logical pixels rather than physical pixels so a 100x100 buffer will fill a 100x100 (logical pixels) window even if the window occupies 200x200 (physical) pixels. …
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@trilinos/belos
@drnoble requests that we add condition number estimation to GMRES.
## Motivation and Context
@drnoble wants this feature for scaling studies. CG already has this feature …
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Hey, I just wanted to ask about the feasibility of using this library as a replacement for a large-scale parallel solver like PETSc or hypre. Looking at the code for `cg.jl` it seems like all that is…
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Okay, two feature requests which are related to each other:
1) Add "Texture filtering of display" option to the menu (it should probably be renamed to "Scaling to display filter" or something like …
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i have this error
can anybody help me ?
Error occurred when executing DynamiCrafterInterp Simple:
No operator found for memory_efficient_attention_forward with inputs:
query : shape=(80, 2560,…
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### Title
https://xemu.app/titles/5655000a/
### Bug Description
Metal arms will not initialize FMVs/main menu unless scaling is turned off or below 4x at game start.
To reproduce issue:
S…
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I have been writing/compiling my app from Windows 7, VS 2017.
Running the app locally works fine.
If I try to run the compiled app from a Windows 10 machine, I get a series of ofShader warnings, t…
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整理する。
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A validation process is needed to ensure the SDK does not include any vulnerable components. This includes pre-disclosed vulnerabilities. See https://github.com/dotnet/dotnet-docker/issues/5325 and h…
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Our existing Resnet50 config is close to correct, but has some issues.
Of those that I've seen so far:
* The explicit zero-padding layer should be combined with the first conv layer (for better pe…