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```
Hey there,
thanks for the nice software. I wonder if there's any possibility to use videos
for headtracking instead of live-recognition from camera.
Thanks for your help..
```
Original issue…
-
```
Hey there,
thanks for the nice software. I wonder if there's any possibility to use videos
for headtracking instead of live-recognition from camera.
Thanks for your help..
```
Original issue…
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There was a request for button down/up messages. Maybe this should go in some `/ctrl` namespace, along with headtracking? These aren't things that would translate into any ADM representation, but woul…
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head keeps locking looking left when running in 3rd person view
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## Details
I've downloaded the sprint head tracking bug fix before and it worked beautifully however the author said that t…
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**Is your feature request related to a problem? Please describe.**
I first thought it is a bug but was told it never existed in Visual Pinball. 3D output neither anaglyph nor SBS works together with …
PG248 updated
3 months ago
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It would be great to be able to able to use the gyro headtracking information and feed it into a computer, so the goggle could be used like a VR headset.
I'm not sure exactly how such information c…
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I realized that the cockpit shadows move slightly when you move your head in VR mode.
This should not happen, as long as the ship does not move, the shadows should be static with respect to the cockp…
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hello. I have a question.
I started the Rokid Air app and built and ran the RokidUXR_Sample_Unity_ForPhone. It doesn't work when I run HeadTracking in the app's scene. What is the way for HeadTrackin…
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**What would you like to be added?**
Add an eye or headtracking support. Headtracking might be easier to achieve.
That can be toggled using a keybind
Depending what window you are looking at, …
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Currently when the user goes to settings > selection mode > hovers on head tracking there is an alert that says "Turn off headtracking?". We want to be more clear so that the user wont mistakenly turn…