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If implemented well, 3D positional audio can greatly improve immersion. Check out for instance this video with headphones: [American McGee's Alice with 3D spatial sound (OpenAL Soft HRTF audio)](https…
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Hello, I am really impressed by positioning in the HRTF that app makes. However, I have noticed that when I activate this HRTF, the high frequencies are significantly amplified, which can sometimes be…
ghost updated
10 months ago
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The HRTF implementation in LabSound is well functioning, but large code surface area. Support for ambisonics and other HRTF models would be helpful but require further complexity. Proposal: wrap the a…
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If implemented well, 3D positional audio can greatly improve immersion. Check out for instance this video with headphones: [Doom II: Hell on Earth w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF aud…
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```
A filter matrix to mix 5.1 (6.1, 7.1 etc) down to Binaural stereo.
Phaseshift & amplitude scaling matrix would probably be required.
See:
http://en.wikipedia.org/wiki/Binaural_recording and
htt…
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I'd like to request hrtf support using openAL in love.audio. The usage for this feature for me is that I plan to write mostly audio specific games, and without hrtf support openAL doesn't do a good jo…
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```
A filter matrix to mix 5.1 (6.1, 7.1 etc) down to Binaural stereo.
Phaseshift & amplitude scaling matrix would probably be required.
See:
http://en.wikipedia.org/wiki/Binaural_recording and
htt…
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Would it be possible to implement:
- up-mixing 2-ch audio into 5.1/7.1
- process those channels through an 8-ch Impulse Response file then...
- down-mixing them back to stereo inside the Convolver…
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**Describe the bug**
when HRTF is on the sound kinda stutter and do some weird thing while when it is off all sounds kinda get combined and that's it
**To Reproduce**
Steps to reproduce the behav…
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Reported by @erwincoumans.
Overall, OpenAL initialization code is somewhat wonky and needs to be improved + would be nice to run games without audio at all.
```
erwincoumans@master-node:~/dev/edb…