-
Absolutely wonderful work Zylann.
I'm currently trying to add new types of blocks to the blocky_game demo on Godot. I've been successful at adding them in 3D by editing voxel_library.tres and addin…
-
**Describe the bug**
Toggling visibility of VoxelModifier (for both VoxelModifierMesh and VoxelModifierSphere) from "show" to "hide", still shows the mesh preview as opposed to hiding it.
See imag…
-
When applicable, please describe your setup:
- Terrain type: `VoxelTerrain`
- Mesher: `VoxelMeshTransvoxel`
- Generator: `VoxelGeneratorGraph`
- Stream: `None`
- Plugin version: [1.2.0](https://…
-
## Reason
Repartitioning is expensive, but we do it after any mesh change anyway because a properly load-balanced mesh pays off in the long run during a simulation, but we shouldn't be doing it aft…
-
Something to place inside `constant/dynamicMeshDict` that will modulate a rotating mesh region based on the torque on surfaces inside, along with control parameters of a generator. Should write electr…
-
### Description
I create:
```shell
echo "
apiVersion: v1
kind: Secret
metadata:
name: my-gateway-certificate
namespace: kuma-system
data:
value: "$(cat tls.key tls.crt | base64)"
ty…
-
#11984 made me think whether there are other places with quadratic complexity when looping over cells. A quick search yields the following:
```
> egrep -n -r '!= *.*end\([0-9]' include/ source/
sou…
-
Hi, I'm implementing this package to my own robot and to-be-processed workpiece. Since the pose of my workpiece would be changed frequently, I set the `collision_mesh_frame` as well as `points_frame` …
-
# Goal
Create scatter graph where each dot is a dataset out of 553:
Plot as 2D graph with RUI correctness on y-axis and CTann correctness on x-axis.
Each dot is one of the 553 Atlas datasets fo…
-
**To reproduce:**
* Place multiple mesh objects in the scene.
* Toggle on "batching static" for the objects.
* Import the sample runtime decal generator, placing it to overlap with the meshes.
* Add t…