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I have had a bit more time to explore _unity-jsb_, and have stumbled upon a place where I can initialize the runtime and receive `Awake` and `OnEnable` calls to my script. It seems though that no othe…
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### Describe the issue
I was trying to rip "Annoying Orange: Splatter Up!". After ripping the files and the scripts, I went to the scripts section when, after opening a .cs file, it showed me this:
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Not sure of exact circumstances but Megaphone stops working when Mochi is still available (cannot use Megaphone again and Mochi does not shout)
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- Monobehaviours can create weird default values and encourage bad habits like adding values in the editor.
- We should move this EITHER to ScriptableObject or just a regular Object
In the case of…
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Hi, I'm back again with an issue :D
Hopefully you are fine :)
## Summary
Generic MonoBehaviour doesn't show up in context menu of Add Component.
![image](https://github.com/SolidAlloy/Generic…
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[![image](https://github.com/EloiStree/HelloRC/assets/20149493/5d7ae543-730c-4337-9a91-3f21c968a170)](https://i.stack.imgur.com/thdfT.png)
https://i.stack.imgur.com/thdfT.png
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Is there a rule about not using Inject tags within a pooled Monobehaviour? I spent a few hours today trying to understand why I was getting the exception "Assert Hit! Expected null pointer but instead…
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Minor issue I noticed while implementing a custom CesiumTileExcluder implementation:
OnEnable() and OnDisable() are marked as 'protected virtual', which implies that developers are invited to overr…
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**Is your feature request related to a problem? Please describe.**
Only build in components have preview in inspector but `MonoBehaviour` shows nothing.
**Describe the solution you'd like**
There…
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RT.
Mac, Unity 2021.3.33f1 + xlua-v2.1.16_ndkr21b_with_win + Lua 5.4.1 版本,不是必现,但是概率非常大。
Obtained 41 stack frames.
#0 0x007ff801c866b2 in _platform_strlen
#1 0x00000160126921 in mono_string_new…