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There are millions of Unity developers out there all writing their game logic in C# language. So why not develop server side with also C# language.
Is there any plans to integrate .NET Virtual Mach…
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![imagen](https://user-images.githubusercontent.com/38594158/89319771-f853e280-d656-11ea-939a-99d3f9a164b4.png)
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Thanks for the plugins!
I managed to breakpoint using Goland based on your plugin and documentation.
I triggered the RpcTest call from the admin local website, however my breakpoint is a bit wei…
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I just tried:
```
cargo run --release
```
and
```
cargo build --release
./target/release/fishgame
```
Then clicked on "quick game" and it just sits there saying "connecting..."
Any sugge…
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i'm creating a multiplayer game using unity and nakama networking solution, nakama uses cockroachdb as the database to store data, does anyne know how to access this host to deploy it using nakama ??…
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reposting this issue that I reported on the [forum](https://forum.heroiclabs.com/t/sdk-defold-does-not-receive-opcode-on-on-match-data/5326).
I get all the data from server, I just do not receive t…
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![image](https://user-images.githubusercontent.com/42250801/82105558-959b1c80-96e1-11ea-8023-1e9604054b4b.png)
Hello, once the Bash throws me the **"" msg ":" Startup done "}**" I proceed to run t…
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In Nakama, You can store public read-only data with the storage system. But there's no way to return the data **only** if the version in the client is different than what's on the server.
Without C…
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Hello,
I would like to change the networking from master-client-authoritative to server-authoritative.
I would appreciate any advice on how to go about this, thank you.
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As of now I think the introductory docs are a little sparse, especially for newer developers. I think it'd be great a way for the community to see first hand how Nakama would be implemented with anoth…