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### TL;TR
Normal maps don't work with Forward rendering.
### Node tree example
![image](https://user-images.githubusercontent.com/69180012/234748735-21ce638e-45d5-48ef-a02d-72524ee34703.png)
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**Is your feature request related to a problem? Please describe.**
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmap…
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not really an issue but just wanted to share that i found that some models in vol 4 have Normal and Specular maps.
The image i have attached shows the textures and shaders for Vegalta
https://stea…
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@mikeskydev - I've created a branch: https://github.com/icosa-gallery/open-brush/tree/feature/normal-map-exports
In that branch I've converted the texture maps. I think the next step is to edit Sup…
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I get a broken pipe error. while running download_opendc.py.
The error appears again when Zoom levels are created.
It did not halt the code, but I was thinking to ask if its normal behavior ?
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Hi,
Is there a way to use PyTorch3dD renderers to render the NIMBLE mesh using the diffuse maps and the normal and specular maps?
For diffuse maps, it's easy to create a Mesh object with Texture…
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# MaterialX Hextiling Node Proposal
## Summary
Hextiling provides tiling a texture image without an obvious repeating pattern. This document proposes two new MaterialX hextiling nodes based on…
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We need sample models for these cases (+ versions of these with morph targets):
| **Normals** | **Tangents** | **Normal map** | **Engine's feature to check** |
|:-------:|:--------:|:----------:|-…
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| --- | --- |
| Bugzilla Link | [512738](https://bugs.eclipse.org/bugs/show_bug.cgi?id=512738) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Feb 26, 2017 12:02 EDT |
| Modified | Feb…