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Environment Representation: The sandbox environment, including areas and objects, is structured as a tree data structure. In this tree, each node represents an area or object, and the edges represent …
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**Is your feature request related to a problem? Please describe.**
The limitations in map generation algorithms will inevitably lead to reimplementing the same thing over again--it would be nice for …
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Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
### @JorgeMaker8000 - ManiacPatch's Stringva…
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**Is your feature request related to a problem? Please describe.**
I'm creating a Unity game as a hobby, and am looking to use this library for pathfinding.
1. For very large graphs, we want to ca…
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# Data Structures and Algorithms (DSA) Course Outline
### Git & GitHub
- [x] Complete Git & GitHub Course
## Introduction to Programming
- [x] Types of languages
- [x] Memory management
- […
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Hey! This repo is awesome! Nice job!
While I was reading through the algorithms, I found weird that the [A* algorithm](https://en.m.wikipedia.org/wiki/A*_search_algorithm) was missing, which is one…
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Hi qiao,
You're building very cool and useful tools. Any chance of adapting PathFinding to work in non-euclidean space?
zaum5 updated
10 years ago
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If a blocking function like forward() is executed in an "if" statement, and the condition changes to false before the function finishes (i.e. before the robot travels the full distance), the function …
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First I want to say: This is an awesome, fun tool for visualizing different search algorithms, so thanks for making it!
While trying out https://qiao.github.io/PathFinding.js/visual/ I found that t…
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#### Current Behavior
Opens the door to leveraging algorithms in the areas of Centrality, Community Detection, Pathfinding, Topological Link Prediction, etc. Bringing to bear advances made in Machine…