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**Describe the bug**
setVehicleDamageProof(vehicle, true) results in an inability to fall off a bike despite setPedCanBeKnockedOffBike setting.
**To reproduce**
1.) Use setPedCanBeKnockedOffBi…
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Is there any way to Not spawn any Militery PED at the position ????
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![image](https://user-images.githubusercontent.com/45716542/114232080-9d0f8800-997b-11eb-9f6a-da51ea3d3867.png)
Tazi0 updated
3 years ago
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**Name of effect**
Potential name(s) for the effect
**Duration (choose one and replace the corresponding "[ ]" with "[X]")**
- [x] Long
- [ ] Short
- [ ] No duration
**Effect Description**
…
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**Name of effect**
Vehicles = Peds, Peds = Vehicles
**Duration if timed effect (long or short timed?)**
Long
**Effect Description**
All peds are replaced with random vehicles and all vehicles…
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Ability to add additional information to specific vehicles/peds through the API.
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World.GetClosestPed allows you to filter specific Model's, but not Ped's, which makes them unusable for finding peds around or near the player, as the player would be the first one to be found at that…
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**Distribution overall**
- [ ] How many treatment sites are there with targets?
- [ ] How many treatment sites are there with results?
- [ ] How many treatment sites are there with results and tar…
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When I set a ped as my **Companion**, they do not run/sprint when far away from me **if I am moving.** If I stop walking and stand still, they are sprinting to catch up, although their inability to do…