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Implement physics simulation using Bullet3.
syoyo updated
8 years ago
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Hi, I'm looking for a way to increase the rendering and simulation speed.
1. First, I'm trying to train my policy with `sim_dt=0.001` and `decimation=10`, unlike usual examples where `sim_dt=0.005`…
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This is the primary tracking issue for integrating Celeritas with the simulation workflow for future muon colliders: the [international muon collider collaboration](https://muoncollider.web.cern.ch) a…
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When I’m running the tutorial example [Modifying an existing Direct RL Environment](https://isaac-sim.github.io/IsaacLab/main/source/tutorials/03_envs/modify_direct_rl_env.html), the simulation crashe…
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I'm currently applying my sensor to a live demo. The upper body movement works naturally, but when it comes to walking or running, the lower body movement is unnatural, and the character does not move…
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### Godot version
4.0, still an issue with master branch
### System information
Windows 10
### Issue description
if both an animation is played and some bones are animated (by calling `an…
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Create a scene with Unity with a ramp and a cube. Clicking on the ramp should allow the user to change the static friction and dynamic friction(you can do this by editing the properties of the attache…
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### Describe the bug
When using the `imu_lin_acc` and `imu_ang_vel` observation functions from **mdp/observations.py**, I encounter the following error:
```
RuntimeError: The update function mu…
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```
Implementation milestones:
1. Improve Node/Entity classes with physics data (speed, angular speed)
2. Implement fields & forces, make them affect bodies
3. Load physics data from Blender
4. Design…
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### Describe the project you are working on
3D game
### Describe the problem or limitation you are having in your project
Godot physics engine is not optimized and not very precise. Especially rigi…