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Hi! I intend to participate in the challenge. This is my first time joining NaNoGenMo. I've some experience with procedural content generation and have a newly found interest in solo RPG games, so I t…
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https://skinetics.notion.site/Planet-based-procedural-generation-80e31db27f684a3d9853987dc71e35ca
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Asteroids should be randomly and procedural generated sets of the currently existing asteroids, ranging from 5 to 20 or so pieces.
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### Is your feature request related to a problem?
Currently porting a game from godot to GMS and saw that there are no native noise functions.
- SimplexNoise
- PerlinNoise(1-2D)
I use this …
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Store quadrants, grab quadrants and load / rotate
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I've done some crude profiling on procedural terrain generation following the recipe in the documentation, _ie_
```
# Step 1:
#generate heightmap, normalmap and splatmap
# Step 2:…
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Cloud noise on Voronoi F1 basis
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Devise a rule system for the map auto-generation.
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I've outlined the concept to implement in [this gist](https://gist.github.com/xpinguin/d025b0b3a248a4820ffde065fe2bdf8c), see also the program o…
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Is there some way to create a URL-accessible library of prefabs somewhere that allows them to be loaded? Let's say we create 10,000 prefabs on someone's desktop. Is that the only place we can creat…