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Since renpy.get_translation_identifier() exists, I think it would be a good idea to add something like renpy.get_translation_info(id). This could be useful to use when debugging the project. The resul…
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When Ren'Py Sync is utilised within a project, the formatting of the text string uses 'gui.text_color', rather than 'gui.interface_text_color'. Pretty sure this is unintended, as the sync popup is a m…
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I don't know how to reproduce this issues in a fresh renpy project, but this exception started appearing in `renpy-8.3.0.24073102-nightly`.
```
Traceback (most recent call last):
File "E:\Ren'P…
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1、翻译t++导出的英文游戏
模型是 Claude3.5s
翻译后,译文前面多出了\"
同样的配置,改成Gemini 1.5 pro是正常的
2、附件是缓存文件:
[AinieeCacheData.json](https://github.com/user-attachments/files/16400732/AinieeCacheData.json)
下面是部分缓存文件内容:
``…
jeshs updated
2 months ago
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Running into an issue with extracting dialogue for translation, where some, but not all of our choice menu options aren't appearing in the translation files.
The ones we've found so far are all str…
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Just like the translation identifier screen, will be very helpful to have a screen that shows the original language say statement when playing in the translated language.
Example: showing the origi…
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翻译游戏完成,开启后无法进入,弹出traceback.txt
![无标题](https://github.com/abse4411/projz_renpy_translation/assets/45425298/46ab0b27-7851-43cd-bf57-d87f5692dafb)
djgjb updated
3 months ago
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The SDK doesn't mark say statement with speaker in menu block as translatable.
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i have been having this issue recently where multiple games do not work i run it, and it shows me the loading screen then after the loading is over nothing happens here is the log that i have been get…
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Hello!
I'm requesting a feature to prevent certain texts/label in Ren'Py from being included in the translation files. I frequently use debug messages in my code and do not want them to appear in t…