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Since shader graph is now supported for non-URP project, I've been trying to convert this URP shader into a non-URP shader graph. But I keep encountering error with the custom node in the shader graph…
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In order to create a node graph with the MaterialX Graph Editor the user needs to create a node graph node, double click on it to dive into that node and then add nodes inside that node graph node. No…
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Related to #1951
I believe the attached file should have some animation based on application time, however it just stays still in MaterialXWebViewer.
[marbleTime.mtlx.zip](https://github.com/user…
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Cesium for Unity should offer feature styling, similar to Cesium for Unreal. The implications of this affect what we'll do with point cloud rendering, so I'm starting to think about this now. CC @arga…
j9liu updated
1 month ago
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Hello, i have a project where i need to import glb files in runtime. I need all shader variants (at least that is what i think) so i included those in the build. I took a memory snapshot using Unity M…
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
[Slime Ra…
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In order to support shader connections to all types of nodes, we currently rely on ArnoldNodeGraph primitives.
We should investigate if we can replace this with builtin NodeGraph which should be eno…
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Is this supposed to be something that is basically shader graph in a separate application without using shaders or something that can be used with it? To me, it seems like the former, because shader g…
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## For?
S&Box
## What can't you do?
Currently you are unable to access code within an editor project that's in a library, from the editor project of the primary project . which makes you hav…
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I did not succeed to make stereo like I was able to in the past.
So I am looking to do it in the new system of OpenXR or Q3.
https://docs.unity3d.com/Manual/SinglePassInstancing.html
The ol…