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**Title:** Enhancement Request: Provide Distribution Without Shading ByteBuddy and ASM
**Description:**
I would like to propose an enhancement for the Blockhound library regarding its dependency…
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We have a recipe that works on both two- and three-dimensional data and uses `mesh` plots to visualize it. Often, we color the meshes to convey additional information, so it is important that colors a…
lhupe updated
1 month ago
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Some maps or sections of maps can be hard to see, you may end up crashing into walls that just were not properly visible, or miss a platform you swear you jumped on, maybe you misjudged a gap because …
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### What is the problem?
Currently, the pieces for OTB are apparently rotated 180 degrees (for one player, when not flipping them after moves). For piece sets with shading, this creates a weird look …
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### What seems to be the problem? 🤔
Good and bad sides are not using a consistent color in the steps where the front sleeves are attached
See https://discord.com/channels/698854858052075530/114799…
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Hi,
I suggest making the "make distjar" command build a _shaded_ jar by default, using the "relocate" maven profile.
(had a bad time finding why Guava 14.0 is used in Spark jobs, failing with "No…
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## Problem
This is how blind holes currently look:
![Screenshot from 2024-01-16 11-28-41](https://github.com/hannobraun/fornjot/assets/85732/f390c30f-dbc0-4899-accb-b887fd31f5ca)
You can reprod…
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Hi,
Thanks for your sharing! but I still have a question:
How is Shading-image-based FID calculated in your repository?Which file is the calculation details in?
hope for your help,many thanks!
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**Describe the bug**
There's an unusual shadow that overlaps the YARG multiplier ring so instead of being a consistent blue throughout the pie it turns dark at the bottom, it doesn't seem to do that …