-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
There is a problem on how we generate CMake rules for shader targets, specifically on Windows.
We use `MAIN_DEPENDENCY` to specify the input shader file (`.hlsl`) when we create custom commands to …
-
```c++
using namespace std::string_literals;
using namespace std::chrono_literals;
Window window = Window::Builder{.full_screen = false}.create();
Shader shader(root_path / "./shader/skybox.vert…
-
This would allow easy implementation of custom textures for moons.
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
### What happened?
On Stoneblock 3 loading any shaders breaks rendering. Tested with SEUS Renewed, BSL, Complementary Reimagined, Voxels Rethinking, and Soft Voxels. They all break the GUI leaving on…