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This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…
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Cel shading may be useful for clarity in the models.
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Hey there Powroupi, How are you doing? Are you making any progress with toon textures?
It is possible to convert an MMD toon texture for Blender. Blender uses spherical gradient textures for mappi…
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Is there any way to use Lora
https://github.com/modelscope/DiffSynth-Studio/blob/main/examples/Diffutoon/diffutoon_toon_shading.py
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**Describe the project you are working on:**
A game with the type of graphics similar to breath of the wild
**Describe the problem or limitation you are having in your project:**
**TLDR: There is…
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In the README, you say that you suck at CSS and don't know jQuery, but despite all of that your editor seems pretty nice. Once I read "PLEASE CONTRIBUTE" I started trying to figure out what you neede…
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### What topic do you want to discuss?
This is to facilitate the discussion of new features to add to the existing toon shader.
### Goal of discussion
- Specific features that people want in …
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**Feature/enhancement description:**
Support [Bevy](https://bevyengine.org/) as an export target. Bevy is built on [wgpu](https://github.com/gfx-rs/wgpu) and uses wgsl for shaders.
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## 1.39 Proposal for non-pbr library
Placeholder for proposal to add in a new core library to support non-pbr shading graphs.
1. This includes the idea to support an "unlit" shader which allows …
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This shader would be amazing as a solution usable in shadergraph.
I am currently trying to create a custom master node that will do just that. However seeing as you are the creator (and also work o…