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Right now the algorithms are called by their actual name (e.g. `HungarianAlgorithm`). The question is whether we should keep this, or if we should actually rename them to the problem they solve (so in…
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```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
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```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
-
```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
-
```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
-
```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
-
```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
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These calls are used by more advanced navigation algorithms to reconstruct world map that then can be used by various pathfinding algorithms. For a robot to be able to fully scan the environment, it n…
-
```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
-
```
When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…