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Hi I'm having a major problem with the VR branches. I can see the game in the headset, headtracking presumably works, but as soon as I load a level and go to skip the cutscene, it crashes with the fol…
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Hallo modelleicher,
ich bekomme leider RMT V 0.5.1.1 nicht zum Laufen.
Ich habe mehrere Controller im Spiel LS19 im Einsatz:
- Lenkrad mit Pedalen: Logitech MOMO Force Feedback (Nur Gas und Bre…
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Does someone has ever tried to make this work with Elite Dangerous?
Since this is getting traction (and many people using head tracking on PC for this game already), I believe a lot of people would be…
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**Godot version:**
e4ec59b6ae7ba4da8a57d35a4763192fd84fa358
**OS/device including version:**
Arch Linux
**Issue description:**
Exported android game is missing extra android featur…
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You're probably aware of this, but I just want to make sure you do :>
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**Describe the bug**
This problem is specifically when making objects in the a-scene clickable. I have an event trigger when the object is touched using the raycaster, but I essentially need to touch…
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Hello!!!
great idea! great pluggin!
As said in the title if I use the mouse wheel up while moving the camera to screen stutters, but if I do the same with wheel down it doesn't occur.
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When I switch from on scene to another my controllers freeze. No pose-updates or button interactions are possible. Headtracking works fine. I tried ```SteamVR_Loadlevel.Begin``` and pure ```SceneManag…
indus updated
5 years ago
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I tried the oculus hmd support an i works great as a normal headtracking device straped on the forehead.
Would it be possible to do the same with the oculus touch controlers? Like strap one to a head…
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Hi,
It doesn't seem to work with head tracking(trackIR). It would be nice to be able to use the look backward feature even when trackIr is on.
Have a good day,