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If a player drops money or weapons and then leaves, players in a 1vs1 fight can pick up these items.
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Implement guns with
- [x] A cost
- [x] A firing delay
- [x] A current level
- [x] A max level
- [ ] Damage per level
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Hey ! was just wondering if there is a way to make the Spears throwable ? since they have the same attack pattern, sounds, and holding position as a trident, ( its just longer ) I was a little saddene…
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Design the concept to the weapons
Design the weapons, what they are and how the interact
The stats and how they interact
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during combat no ships get damaged and the player ships automated weapons dont fire either, when i went onto the weapons console i found i could not fire either.
If you attack a fleet that is already…
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Suggestions? (lasers, burst fire, triple shot, etc.)
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Just race changed to a human.
I've known the bug exists where they aren't applied correctly but I thought relogging to the char select screen was enough to fix it however it only applied 2/5 bonuse…
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We should probably create a definite list of the weapons we want in the game. I'm thinking that the best way to do this is to just keep things simple, and have only one weapon of its archetype in th…
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There's a bunch of meele weapons that are basically just "drop it" material. Should probably filter these things.