-
MWE using dolfinx:
```
from mpi4py import MPI
import vedo
import numpy as np
import dolfinx
import dolfinx.io
mesh = dolfinx.UnitCubeMesh(MPI.COMM_WORLD, 1, 1, 1, dolfinx.cpp.mesh.CellType.he…
-
I installed Fabric Mod Loader, and OptiFabric to find out that it needs separate download of official OptiFine. I installed it, but it still wanted me to put it in mods folder. So I did that, only to …
-
Was testing against azure sky, and the water is blocking it's scattering and fog. Anywhere water is rendered scattering/fog is gone. Any geometry above the water gets scattering/fog applied correctl…
-
I can see from your video that you have what looks like Volumetric Lighting. But I was interested in how you would implement Volumetric Fog using light probes to determine more realistic fog.
-
#### System Information
- Ogre Version: commit d1a60c76e3d0846f5386e1cfc53e346225877fc3
- Operating System Arch Linux
- RenderSystem: RenderSystem_GL3Plus
#### Detailled description
I got cra…
-
Hi turanszkij!
Not too long ago I finally got the time to play Horizon: Zero Dawn and RDR2, which has an astonishing environment particularly for their clouds. The games then got me inspired to cre…
-
Unity 2019.3 has started puking this in the debug and refuses to generate the ocean:
Graphics.CopyTexture called for entire mipmaps with different memory size (source (RGBA8 sRGB) is 11664 bytes an…
-
Hello! Is it possible to use your renderer in react app?
-
### Bug Description
Nozzle to probe offset is ignored. Probably on X and Y axis.
### Configuration Files
Not relevant
### Steps to Reproduce
Compile latest 04c4c6004e752582235357b14aebd…
-
klipper uses standard trapezoid acceleration as far I know. I never seen a firmware with s-curve like acceleration and I think it would work better for printers
Some video from https://www.youtube.co…