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Hi,
it seems to me that the implemented pan gesture (activated with [revealViewController panGesture]) overrides the gestures of the UISlider.
My subviews that are of the type UIScrollView work as i…
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Hi! @andreamazz
look this picture:
![amscrollingnavbarbug](https://cloud.githubusercontent.com/assets/1969908/3314774/60c445b0-f6f4-11e3-9764-1249998b111a.gif)
Jack
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Hi,
I use a tableview that reveals cell, and my problem is when I close the revealed cell (from left to right), the entire front view moves also.
Is it possible, to apply the gesture on the navigation…
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When trying to use ECSlidingViewController with UITabBarController, the code throws an error on this line:
`[self.view addGestureRecognizer:self.slidingViewController.panGesture];`
Following is the e…
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Question:
I have different Game Objects with Gestures - hence multiple Box Colliders - in my scene and sometimes I end up with a pan gesture, for example, being ignored because there is another object…
ghost updated
10 years ago
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I've found that when I use UITableViewControllers as top controllers, I can't get a drop shadow to appear when the top controller slides over. I'm using the same code for other top controllers in my a…
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Hi,
Actions are not called on buttons when i use ECSlideViewController. I am using simple view controller approach.
Here is my code
COSlideViewController *coSlideViewController = [[COSlideViewContr…
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Hi,
I've got question about gestures blocking. In my project I'm working with 3 objects in 2D view (top camera):
- ceil - with ScaleGesture script,
- container with furnitures and colliders,
- floo…
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How do i change the code such that i can limit the drag distance when user drag to show left menu? Thanks in advance
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Hi!
I got a container with a dynamic number of children sprites. Each child uses a PanGesture to allow the user to move it around within the container.
I would like to invoke a TransFormGesture on t…
dejv updated
10 years ago