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When I am in an combat, on the top right corner is a button "end combat".
Clicking it has no effect - the game says, that there are "adjacent monsters".
Well - so a combat with an stronger enemy…
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Hello,
I have a world which is based on a grid, but the characters roam freely in it. As such, I'd like to allow diagonal movement for the path finding, but not when it would cut over a corner. Below …
tapio updated
10 years ago
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I'm not sure if this is because the implementation makes this difficult, or if you just forgot, but Jump Point search will always run with diagonals allowed. It also doesn't have a bi-directional opt…
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I updated to the latest Craftbukkit Development build (1.4.7-R1.1) to try to circumvent this error. Unfortunately, it didn't help.
I have no trouble with connecting from multiple clients of new (and …
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Right now, the way algorithms are chosen is pretty dumb. By default, getNodes uses a linear search algorithm unless you choose BFS explicitly, and findGoal will use Dijkstra's unless you choose A* ex…