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### Godot version
4.x
### System information
Windows 11 - Godot 4.x
### Issue description
Not sure if it's conscious design decision (feel free to close this if it is), but the margins on all sid…
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Is there a way for this script to support batch import of multiple ASCIIs as well as instances?
If multiple ASCIIs are selected for all to be imported.
Map tools that are released on xentax/zenhax t…
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I am using a vm machine created on proxmox 8 bare metal using https://tteck.github.io/Proxmox/
So it has it's own IP address. Locally it works.
I got it to work on Caddy V2 by adding
these 2 param…
huuub updated
3 months ago
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I would like to have working colliders __and__ pre-bake my multi-mesh instances.
## Current situation
Currently (with the version from AssetLib), with the following settings:
- `Show output in tree…
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I can't get the segmentation at this scene. However , when I remove swimingpool.states[Filled].set_value(water, True) , the segmentation works
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**Describe the project you are working on:**
Splitting and merging meshes for balancing draw calls / culling, and optimizing levels for fast rendering
**Describe the problem or limitation you are …
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# Objective
- Reduce complexity of having multiple entities that compose a complex mesh, like for example, a car, the wheels would have to be a separated entity from the actual car
- Separate the proc…
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*Related to https://github.com/godotengine/godot-proposals/issues/3921.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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import * as Cesium from 'cesium';
import * as THREE from 'three';
import { initCesium } from 'cesium_dev_kit'
import { onMounted } from "vue"
let viewer;
let threeJs;
…
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## 🚀 Feature
Use the same mesh for semantics as we do for color/texture (for MP3D dataset).
More generally, develop a standard protocol/format for information (color, semantics, instance annotati…