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Although I'm happy to see this new release, I discovered a significant slow down of the initial start of the tracking. When clicking on start the CPU load rises very high and after about 5 - 6 seconds…
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I tried to inject Revive into GZ3Doom (and Occulus Rift port for classic Doom), but in vain.
The injectors console window appears and looks fine, however the game just opens in a window and does not g…
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Introduce new structures for samples.
Create sample for showing the multi display, multi user, headtracking and scene loading
capabilities
Create a sample for linkage designer VR and integrate a p…
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I've been trying to set up 3 controllers, two for the hands, one for headtracking (I'm using Riftcat). But every time I've tried to calibrate, the blue axis has always been off by almost 45 degrees, o…
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Is it possible to make one of the controllers invisible? I'm using one of them for headtracking and whenever I'm in a game I can't see because the controller is in my face.
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Basically as a mirror to https://github.com/cboulay/PSMoveService/issues/222
Adding a feature for head tracking and eventually controller tracking through the sensor fusion algorithms from PSMoveSt…
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With support for Oculus runtime 1.4.0, I've been using this software every day. Thanks!
I'm trying to use it in a game where I need to quickly change the output mode from "Freetrack 2.0" to "Mouse …
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Using the CV-1 and I got the tracking to work perfectly. It's really good in fact, only problem is that I can't get the rift to actually display what's in Gmod. It just sits at a screen saying "HL2.EX…
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When playing 'Tabletop Simulator' and 'The Lab' I get black screen with hourglass inside HMD.
I'm using 2xPSEYE, 2x Move controllers and Rift CV1. In 'The Lab' the problem seems to only appear when …
Zanop updated
7 years ago
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While doing some scripting, I noticed some functions would just stop way before hitting "return".
After a bit of digging, it turns out that the lua interpreter does not always throw a warning when …