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Hello,
I'm currently working on implementing point loads in FEM simulations using your library and have some questions about the tolerance (`atol`) used for defining load boundary conditions. I not…
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Currently going over 65k vertices on a single chunk causes a soft crash, which is very likely on tile sizes larger than 16x16x16. This is due to a Unity limitation of 65,535 vertices per Mesh instance…
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### Describe the project you are working on
A 3D game with semi-open worlds
### Describe the problem or limitation you are having in your project
It is currently impossible to have complete control…
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Hello @asnt,
I started a new Issue because I didn't want to pollute your PR #1462 with a question.
I've been [working on creating a marker class](https://github.com/vispy/vispy/issues/1814#issuecomm…
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I want to know if it's possible to make all instanced meshes or actors move along spline like tank track for example , I want to make them move along spline with speed float value to create track syst…
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If it overflows the gpu, then attempt to buffer in shared instance before giving up.
It would be very advantageous to separate the mesh generation and rendering from the chunk model.
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Long-distance textures could be reduced to `video::SColor` or even to `GL_POINTS`, taking the average color of a texture.
This could also be done shader-wise.
@lhofhansl @numberZero
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### Describe the project you are working on
Game
### Describe the problem or limitation you are having in your project
A mesh with Auto LODs applied should have it's LOD meshes in the inspector, bu…
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I apologize in advance for my ignorance about how 3D models work, but it would be nice if we had a way to change the color of a vehicle other than the default grey.
Could a random color be selected…
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# Chapter Overview
**The data plane is arguably the most critical part of the service mesh, because it's the part that directly handles application traffic. Because all traffic between meshed service…