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For example:
- Android
- iOS
See https://github.com/NiklasEi/bevy_game_template/tree/main/.github/workflows.
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## Bevy version
Bevy 0.14.1
## Relevant system information
Samsung Galaxy A34
Cargo 1.80.0
Built using https://github.com/NiklasEi/xbuild
## What you did
Rendered user interface and …
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First of all, thank you for putting together a truly pleasant, and performant (the real P in APECS) entity-component-system implementation.
Has there been any thought as to how to support resources…
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I have a game that has a single 3d camera, a 3d scene, and also ui nodes. Without using bevy_editor_pls the ui overlays over the 3d scene.
If EditorPlugin::default() is added, then the game view d…
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I'm not 100% sure this is caused by bevy_xpbd but I think it's possible.
In the game I'm developing, I'm spawning enemies and despawning them when certain things happen. One such case is when the g…
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.
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## Bevy version
0.14.1
## Relevant system information
Tested on:
- Windows 10
- Linux (Ubuntu)
## What you did
Ran the [hot_asset_reloading](https://github.com/bevyengine/bevy/blob/…
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I'm trying to pass a handle:
```rust
#[derive(Clone, PartialEq)]
pub struct MyUi;
impl ViewTemplate for MyUi {
type View = impl View;
fn create(&self, cx: &mut Cx) -> Self::View {
…
musjj updated
2 weeks ago
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![anim](https://user-images.githubusercontent.com/120749144/222989328-6a7380af-73ef-4f1e-bfc8-94395e21e442.gif)
### **Same issue**
#329
### **Error**
`
2023-03-05T22:13:44.771773Z ERROR bevy_…