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### Godot version
4.0 beta
### System information
Windows 10
### Issue description
As far as I can tell, specifying bones to ragdoll using physical_bones_start_simulation([&'Physical Bone']) does…
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Been working on a frm importer because it hasn't been done yet and we come across a problem or so we think. Comparing the frm matrix's to p3m matrixs it seems the bones are not right. I wish you had a…
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This is not a bug, it's just that the correct information is not provided.
Actually for Esoteric Bones the highest probability of getting 1-11H is 73.61% while your site lists 4-11H with 33.6%. othe…
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### Cloud Computing Instance Flavor
g3.xl - GPU instance (32 CPUs, 125 GB RAM and A100 GPU)
### Description
I'm an Associate Professor at Long Island University, College of Veterinary Medicine. I'm…
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**Describe the bug**
When using modeldoc to setup bones & attachment points, the compiled version will only update once per restart.
**To Reproduce**
1. Open model doc and setup some bones & at…
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[Uploading MAX SETUP AND TEMPLATES.zip…]()
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**Is your feature request related to a problem? Please describe.**
Lots of motions that aren't necessarily dance-focused use IK bones other than the feet area, in this particular case the arms.
Th…
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Remastered Models Extended, a model pack designed to fill in what Nightdive neglected in hipnotic/id1/rogue, causes Ironwail to instantly crash, citing that bones were renamed in the md5anim's.
htt…
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the icons float besides the car and not onto the bones
![image](https://github.com/user-attachments/assets/6d7dee07-b4b9-4f5c-b2ae-3208065244d9)
I re downloaded the code and tested it as is
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Hello, I have multiple fbx files, one contains the base model and mesh/bones. the others have just the animations with the bones. Is their a way I can combine them? This is a paid asset I bought from …