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### SPECIFIC ISSUE ENCOUNTERED
I am making an application in VR. The app is causing too much drifting while playing. as my app will be played while cycling and during cycling head of the user is cont…
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The old SDK had a native help splash screen that could be loaded when entering VR. This was useful to new Cardboard users as could show that simple animation on how to rotate the smartphone and insert…
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Hello!
When I start my app I can only see a black screen. Unity splash screen is not displayed and I can't do anything.
The app doesn't crash, but I can only see black.
Unity 2018.2.5f1
Iphone 5 i…
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Wondering if it's possible to call
`PlayGamesPlatform.Instance.ReportProgress(_googlePlayStringID, 100.0f, ...`
without revealing the UI? Say for instance in a Google Cardboard VR game.
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VR image is broken with this kernel.
How to reproduce: just start Demos in Cardboard app - you'll see wrong image instead of two barely the same images on stock.
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I thought there would be one for sure considering shaders exist for Cardboard VR, would it be possible to create one for anaglyph 3D?
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Hi,
I just discovered Simula, and find the idea very interesting. I see it as a way to _reduce my environmental footprint_ : instead of having 2-3 big screens requiring lots of ressources and energy,…
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I made a VR learning tool for the Vive/Rift and want to make it so people using a Google cardboard can spectate. Is that possible?
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Hello, you had updated the cardboard-xr-plugin from Google. Will Google continue to support the Cardboard App and how long?
We are involved in a University grant project which uses Cardboard a…