-
Fuel is not consumed out of the tanks when flying to other planets like, at all.
Tested this on a fresh install with just northstar and create mod on the following northstar versions:
northstar-…
-
I am using Isaac Sim 4.2.0 and Isaac Lab 1.2.0 to train a task involving turning a valve with the ridgeback_franka robot. The valve.usd was created manually, and I have confirmed that it works correct…
-
User @menschel reported that
- in a Plane
- without an airspeed sensor -> running under `TKOFF_OPTIONS[0]=0`
- in an AUTO mission with a takeoff item to 50m
the aircraft would climb to 47m and jus…
-
**Version information:**
- Platform: Windows 10
- Version: 24.09.1
- Build/commit: 4fe5ae37
**Describe the bug**
If there is only one song available in the "Currently playing" drop-down of the mus…
-
Maybe slow, heavy wing flaps? I think it it just needs SOMETHING to indicate one is nearby.
Maybe I can use the sparkle sound we have, too?
-
### Describe the false positive and how to replicate it
Attempt to fly one tick before touching the ground
This flag does not occour on 1.8
### Grim version
2.3.62
### Server version
1.20.4
###…
-
### Problem Description
The feature of automatic scaling for formations (as was implemented in #4471) was much appreciated, but the (MultiAxisPoint) implementation in PR 4471 was very complex; more c…
-
Title.
Most flying mobs should avoid the ground, and not land unless they're hunting and/or attacking the player.
In forest biomes for example, dragons will outright just smash their way right t…
-
It's my favorite monk feature!
Expected behavior: full round attack
Current state: sometimes only single attack
Reason: UnitCommand.TickApproaching() is called, I presume it's useless so we could s…
-
The game seems to have an issue with a variable memory bug of sorts, where I get different results depending on if I start fresh from a cold reboot or restart in the core itself. The opening movie for…