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**Note: for support questions, please use one of the following channels**.
Reddit: [/r/gbstudio](https://www.reddit.com/r/gbstudio)
Discord: [Join Chat](https://discord.gg/bxerKnc)
This reposit…
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I'm always frustrated and burnt out when I make games (Platformers specifically) on GBStudio because GB Studio is VERY Limited when it comes to things so I'm proposing to make GB Studio have more c…
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There exists an alternative linker for sdcc that could maybe be used to overcome banked code problems.
http://www.tensi.eu/thomas/programming/asxxx-linker/asxxxlinker.html
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# Abstract
Port [QPong](https://github.com/HuangJunye/QPong) to [PICO-8](https://www.lexaloffle.com/pico-8.php), a fantasy retro console.
# Description
September 28, 2020 will be the 30th …
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GBT Player and GB Studio's internal tracker are very limited and don't allow for much tricks when composing. Furnace Tracker (which is open source under GPL) is very popular amongst chiptune musicians…
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**Describe the bug**
Whenever I go to the Build & Run menu and try to play a game I get this code in the text.
Preparing strings...
Preparing images...
Preparing ui...
Preparing sprites...
Pre…
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Hello, I've seen that v3.0 of GB Studio does not work... Don't know what else to say...
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Is NES support on the roadmap? This would be super helpful for me. :)
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Currently, this is the way that [GB Studio instruments SFX](https://github.com/chrismaltby/gb-studio/blob/develop/appData/src/gb/src/core/sfx_player.c):
```c
#pragma bank 255
#include
#includ…
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**Describe the bug**
Previously, when I left my system sleep overnight, starting a build in the morning resulted in a Cache folder error (due to how Mac handles access to temp cache folders). The iss…