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Hi! Thanks for your extraordinary work! I have a question about the training. The paper mentioned that "We introduce a Lightning T2I branch alongside the regular diffusion branch." But in the method s…
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#### BR Version: 0.5.202408.31 () DCS Version: x.x.x
### Brief Description:
Created a mission in the Persian Gulf with a hot start F-18 on the Truman, When trying to communicate with the tanke…
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This bug has been around for a while, but I haven't reported it out of lazines
![2024-11-20_17 16 47](https://github.com/user-attachments/assets/e161fe70-bacb-4b6e-8700-382550deb82b)
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There's a crash happening when near a bigger reactor/double turbine set up. We get a lighting issue that crashes all people in the area.
We haven't been able to test if it crashes people outside o…
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### Minetest version
5.10.0-dev
### Summary
Bloom strength affects volumetric lighting strength. This is expected behavior introduced by #13881 (but should also be changed if possible, differ…
grorp updated
3 weeks ago
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I have tried to put the rtpmidi Port as input in Visualizer, my Roland as output and the finger-based one for learning lighting. The piano plays a key Sound loop randomly in the lighting menu, but the…
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From report:
"borg light is directional now and seeing in the dark is so much harder than it used to be. We should at least have a SMALL ambient/aura light around us but instead as a lawbound synth h…
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Ticket #196862
Feature Type: feat_addition_ingame
Description: Hoped that a set of usable 2D lighting system can be added to gamemaker.
Such as static and dynamic lighting systems similar to Unity or …
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### Problem
Recently, we got many visuals improvements, such as dynamic shadows, and more are upcoming, according to the milestone. However, creating light sources itself is still weird, on many po…
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