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I'm a graphic designer with minimal UX skills, and even worse HTML/CSS/JS skills (that leave my brain the moment I stop coding).
This is probably presumptuous, but I put together a mockup of an upd…
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With the release of 1.0, the output of skill additions to rolls was removed. Would this feature be possible to bring back, perhaps via toggle in the system settings? I saw the other feature request sp…
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![image](https://user-images.githubusercontent.com/69573380/90967575-60247d00-e4e1-11ea-8648-7f1764a510b0.png)
I have updated Foundry and the Numenera Module.
I believe that I can create the abi…
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A request from @gabrielgellner:
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I am the one mentioned wanting a slightly more flexible form entry (likely coming from the similar experience of manually adding all the cypher's from my book…
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Numenera System version 0.12.0
Current Situation: The "Description" attribute field of items is plain text.
Request: Make the "Description" attribute field a richly editable text field.
Ratio…
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> Having an issue with latest update of Numenera (which I think is tied to the TinyMCE editor integration). When creating an ability and setting it to enabler whenever you paste text into the Descript…
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Numenera policies too strict. Disregard.
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So far, the only way to roll a skill seems to be using the Macro that gets generated when drawing the skill into the hotbar. However, it is frustrating not being able to roll a skill directly on the p…
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**Numenera system version:** 0.9.1
**Current behavior:**
When putting an artifact, cypher, or oddity into a character's sheet, it becomes immutable, only the level and whether or not it's identifi…
Onaka updated
4 years ago