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So I recently just got a new PS3 and installed webmanMOD 1.47.42 and I can connect and attach to the game using ps3mapi but just cant read memory or set memory with it. How Can I fix this issue?
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I'm trying to edit memory for a patch in a game, and it keeps erroring out. I'm doing it this way to see if the patch works before making a SPRX to automate the process.
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![image](https://githu…
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Hi, I'm trying to connect via Connect > PS3 > Connect using Control Console but it doesn't work. There are displayed two error dialog boxes with message "impossible to load CCAPI 2.60"
I have insta…
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Hi, an issue i've encountered many times already, i can't load any of my vsh plugins alongside webman with boot_plugins.txt on Hen, it loads perfectly fine on cfw.
This issue happened first in earl…
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Can the following be added to ps3mapi_server.h
MEMORY
int ps3mapi_process_page_allocate(process_id_t pid, u64 size, u64 page_size, u64 flags, u64 is_executable, u64 *page_table)
int ps3mapi_pro…
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# Feature request
Like in PS3MAPI tab http://0.0.0.0/home.ps3mapi/sman.ps3/ -> 'VSH Plugins' can you add 'Kernel Plugins'. Maybe just a load and unload for one plugin or multiple if possible. you can…
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Can a memory view be implemented on webman setup that works kind of like bgtoolset? After you've of course added the software flasher publicly when it's fully tested and ready.
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Aldo, where can i find the shortcuts for /vshplugin.ps3mapi, /kernelplugin.ps3mapi, /gameplugin.ps3mapi and other ps3mapi features using the webman page?
![image](https://user-images.githubusercont…
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I tried writing a multi-line boot up script remapping several hdd0 folders to usb alternatives, mainly to free up internal space for PS2 isos.
```
logfile /dev_hdd0/boot.log
if exists /dev_hdd0…
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UnionRemotePatcher seems to be capable of patching (and most importantly, signing) game EBOOTs for use on CFW such as EVILNAT 4,88.2, but it's essential to ensure compatibility across the board if we'…