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It has been suggested that time series playback speed is more important that volume data resolution.
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## 背景
Spine 是天然支持换肤的,但是只能够基于原始导出的图集来进行换肤,比如:
![image](https://github.com/user-attachments/assets/b6100675-5af5-4ef9-830c-796b69925698)
这是官方混搭示例的图集,无论是混搭部件,亦或者是整体的皮肤替换都是基于导出的这一张图集进行操作的。
然而,当皮…
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I'm looking for a module that can help create texture atlases for gltf assets by merging textures per channel (diffuse, normal ..) and therefore reducing the number of draw calls required to render a …
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This is the issue to track progress for the clustered lighting implementation in the engine. Here are the most important steps:
- [x] Core tech prototype and architecture: https://github.com/playca…
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Hi Nicolas
Visual Studio 2022 will highlight the following error with texture-font.c.
Should this be changed?
Thank you.
**Error C4996 'strdup': The POSIX name for this item is deprecated. I…
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This issue is to keep track of necessary steps and progress for implementing shadowmaps in the tiled renderer.
Required:
- [ ] Support for generalized texture atlases. These atlases should be ab…
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Hello team -
I'm attempting to convert some (64x) textures from the Sphax texture pack for CFB over to the GTNH format, and had a couple of things to ask about.
1.) Is the current texture layo…
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**Description:**
If you run the texture unpacker and try to unpack the atlas in webp format, you may get an error. The workaround is to pack a skeleton's images into webp format once and then unpack …
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We should support texture atlassing, where we draw sprites from an atlas by modifying the U,V buffer for each different sprite.
TODO:
- [x] Blit loaded images to atlas automatically
- [ ] Manage crea…