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Some Video Cutscene have headtracking, some are missing headtracking
xLAva updated
8 years ago
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As the VR player, I want to have support for the Rift in the game, so that I can use it to play the game.
This task has subtasks:
#122 - Explore the jMonkey VR library
#123 - Implement VR support
#12…
Taeir updated
8 years ago
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Retail data, tried to start Massive Battle 2, CTD every time on the latest nightly (c930d1a, 10/24). Crash to desktop, with what looks like an overflow of some sort. Happens with a build I built fro…
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The patch worked flawlessly and I was able to boot the game without issue. But I have very bad stuttering issues when moving the camera. If I hold my head still, the game runs butter smooth.
System …
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I just started getting into iRacing and I wanted to play around with Opentrack. Unfortunately, it doesn't want to work with it.
The only related piece of information I could find regarding both iRaci…
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See #290
Adding the option to the _Toggle_ and _Zero_ shortcuts to activate them on keydown and deactivate them on key-release would help immensely in shooters.
Specifically in Arma, for long range…
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This issue is in regard with the HmdSupportDK2 tree.
Everything in the game looks like it is about 50% of the size it should be.
I think that means that the cameras are to far apart.
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Headtracking directly from the sensor quaternion is too sensitive (jitter - but still not as bad as Unity!).
Using spherical linear interpolation significantly improves the subjective experience of he…
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What steps will reproduce the problem?
1. Compiling kinect_headtracking on VS10 works here after fixing includes and
lib for GL
2. But as soon as compiled (release or debug) AVIRA Guard detects:
…