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When setting Cardboard.SDK.VRModeEnabled = true in code after pressing a button head tracking does not work. However, if you go to the app switcher and resume and the app head tracking will now work. …
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Hello,
For a very large projects, i have to implement headtracking where the elements on the right & left side of the screen will become active if the user look at them(turn their head).
I implemente…
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```
Hi guys,
I tested the linux-track software and got the following error in the
log.txt from XPlane:
[Thu 2009-09-03 21:54:21 CEST] Preferences read OK!
[Thu 2009-09-03 21:54:21 CEST] Custom secti…
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Hi,
I'm trying to get psmove to work in Unity, including tracking. I've looked at UniMove and UniMoveX and was able to get it all up and running on a Mac with the included PSEye camera.
However, the…
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It would be very handy if we could detect input from wiimote (and its motion+ gyro) and make use of it for headtracking, like in freePIE or GlovePIE, but with all the output options of Opentrack. Is i…
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```
What steps will reproduce the problem?
1. Download read only from trunk
2. Compile as is in Microsoft Visual Studio 10, with a few includes added to
the files (gl/gl.h, gl/glu.h, stdio.h, stdlib.…
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Test case:
http://destroy.vizor.io/fthr/elevator6/edit
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First, I love opentrack and use it exclusively. Is there a way that the "key" options can be set to include the alphanumeric keys as it was in 2.2?
Len62 updated
8 years ago
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```
Hi guys,
I tested the linux-track software and got the following error in the
log.txt from XPlane:
[Thu 2009-09-03 21:54:21 CEST] Preferences read OK!
[Thu 2009-09-03 21:54:21 CEST] Custom secti…
-
Test case:
http://destroy.vizor.io/fthr/androidcameratest
On computer, you see a cube with an orange texture that's inside another cube, which has grey dots as texture.
On Android Chromium, you see …