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Distro: ArchLinux
Hugin: extra/hugin 2014.0.0-2
Version: pannellum-2.0.1_full and trunk (rev: 3d1f9344fb254c03d3f2f1d6e23dc79af38e6ca8)
When I call nona command it generates: 0, 1, 4, 5 faces files on…
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The player at pannellum.org works well with iOS, but when I placed the player at my website it didn't work, as it use differents scripts/techs. If you need I can post more details (only tell me what y…
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It would be great if you could also support normal spherical panoramas.
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I tried creating photospheres through Chunky using equirectangular projection, but I was unable to generate 360 degree photography. For example, I don't know what field of depth should I use.
What I …
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**The problem**
When creating panoramas, sometimes we do not have (have not shot) the full sequence of needed images (the nadir and zenith ones for example). So the stitching software (like Hugin for …
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I'm not sure if this is a bug or expected behaviour.
I have a scene, taking the webgl_panorama_equirectangular example, if I cast a ray, like so:
```
var vector = new THREE.Vector3( ( ev…
gibo updated
11 years ago
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Hi,
Thanks for this awesome project!
I'm working on porting the basic mechanism (street view images to planet panoramas) to Processing so I can write them up as a Processing tutorial. I've got the S…
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How can I implement some sort of inertia movement for the `webgl_panorama_equirectangular` panorama viewer?
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Hi!
I am working on this example
http://mrdoob.github.com/three.js/examples/webgl_panorama_equirectangular.html
to add some functionnalities like a click on a button to load a new texture, but I have…