-
While a relatively recent feature, it should be theoretically possible to define a 3d grid as a navmesh, let it pull any move cost or obstacle modifier from the object in that space and then return th…
-
Hello, thank you for this library! I´d like to use it in Angular 6, but I´m not sure how to install it. What I did:
1) "npm install pathfinding"
2) In the angular.json I added it:
`"scripts": …
-
Hello I would like to suggest adding this content to your game.
1 In your game there are modes like bookmark bomb and Gun Game . It would not be bad to add modes meat grinder is every man for himself…
-
# Progress Tracker
## DSA
- [x] Complete Git & GitHub Course
- [x] Introduction to Programming
- - [x] Types of languages
- - [x] Memory management
- [x] Flow of the program
…
-
This would assist players in knowing whether or not their latest placement in fact blocks the monsters' path. Now, some might say that not blocking is a skill one must learn. In a sense, that is a cor…
-
**Godot version:**
Tested in 3.2.3, however it can safely be assumed that issue exists in both 3.2 and master given that the implementations, while in different files (geometry.h in 3.2 and geome…
-
Would it be possible to extend the toolkit to support dynamic obstacles in the navmesh?
Use case:
I have a game scene that has n+1 enemies, that are following the player using the navmesh. One ene…
-
> EDIT by davebaol
> - Pathfinding [TODO List](https://github.com/libgdx/gdx-ai/issues/7#issuecomment-61283559)
> - Pathfinding [wiki page](https://github.com/libgdx/gdx-ai/wiki/Pathfinding) (to be fi…
-
### Describe the project you are working on
A systemic / immersive sim / open world game in 3D, where
* a lot of NPCs are chasing you and other NPC.
* items can alter the property/constitution of…
-
Game AI Pro
https://ift.tt/1oAx52B
About 0 Minutes
All book chapters are free to download.
Enjoy!
-Steve Rabin, Series Editor
The third volume in the Game AI Pro book series (publish…