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if (error == AAUDIO_ERROR_DISCONNECTED){
std::function
restartFunction = std::bind(&AudioEngine::restart,
static_ca…
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- cocos2d-x version: 3.14 (and previous releases)
- devices test on: N/A (although tested on Win32 and Android 7)
- developing environments
- NDK version: N/A
- Xcode version: N/A
- VS v…
rh101 updated
5 years ago
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I have a legacy repository that contains two sets of files in a particular directory that have different case on the directory name. Example:
Project/Source/Audio/AudioEngine.cpp
Project/S…
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Currently, new AudioEngine uses the following technique:
- Android: OpenSLES
- Windows / Mac / iOS: OpenAL
- Linux: fmod --> could be replaced with `OpenAL` too.
- Tizen: platform depended SDK
Excep…
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Tried to build AdMob project in Android.
After typing this cmd "python setup_firebase_sample.py AdMob"
I moved to sample_project folder and tried to build it but encoutnering this error.
I'm usi…
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I'm using an RTX 2070 Super streaming to my 4K TV with 5.1 audio. I am using "Steam Streaming Speakers" as my Virtual Sink to be able to play 5.1 audio while streaming to Moonlight. When not streaming…
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Now we only support:
``` c++
void AudioEngine::preload(const std::string& filePath, std::function callback)
```
If there're lots of effect files need to be preloaded, developer has to invoke `preloa…
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I'm using Cocos 3.6 and in google chrome the playmusic doesn't loop.
bheer updated
9 years ago
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### macOS Version(s) Used to Build
macOS 13 Ventura
### Xcode Version(s)
Xcode 14
### Description
------------------------------------------------------------------
Hello, I encountered some iss…
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- cocos2d-x version:3.16
- devices test on:MI note pro
- developing environments
- NDK version:r10d
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce:
…