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I used to use `cg_crosshairY "3"` in my config to move the crosshair position a few pixels down. It seems that the environment variable doesn't work anymore, and that I have to change it in the HUD. B…
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```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
Hello,
I'm trying to run colmap dense reconstruction with camera poses pre-computed with ORB-SLAM2. This tool outputs poes in TUM dataset format, which is the following:
The format of each line is '…
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**What's the problem this feature will solve?**
The current way of defining custom portrayals for agents is through a function, for example: https://github.com/projectmesa/mesa/blob/478a66b05e7a96b…
-
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …