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I'm trying to integrate Game Maker with a C# DLL we have, but using DLLExport I can see the method in CFF but can't in DLL Export Vierwer neither in my Game Maker exe.
I have just one public method…
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e.g. managed AnyCPU with 32bit unmanaged, for maximum compatibility.
Obviously there's no such feature now, I'd like to know if it's even possible at all.
Use case: I'm writing a plugin for a ma…
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I wanna stop a memory leak, no ideia to do this without a event while end the process.
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### How to reproduce
Open Solution in VS and build.
Build is successful and build log indicates that the Exported methods are assembled correctly, though when using dumpbin they do not show up.
…
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Although DLLExport is working perfectly here I have an issue with memory consumption. However, it looks like this is only caused by missing knowledge on my side. Maybe someone can point me to the righ…
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I am sorry about all the questions. I do not know well if you search on Google, so please let me know.
Can I pass an array from JNA to .net using UnmanagedExports?
Here is my code
```
//java
…
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With direct cmake config, dllexport sometimes fails to produce the lib. Here is the the minimal testcase.
Just run cmake [path to source] and appli dllexport. No lib files gets produced, because the…
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Seems we need this, like for #54, or like for many questions into my mail -_-
Two ways:
- [x] List of all available for users. Conari already provides `PE.ExportedProcNames` so we can easily in…
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Since we have a lot of problems/inconvenience with new nuget features like a global caching, new PackageReference format, removed install/uninstall ps-scripts, and the overall focus on libraries only,…
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**Updated**
*via Cecil or direct modification:*
I implemented byte-structure for **v1.2+**
``` csharp
// byte-seq via chars:
// + Identifier = [32]bytes
// + size of buffer = […