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# 透明窗口
透明窗口的硬件加速
https://docs.microsoft.com/zh-cn/windows/desktop/winmsg/window-features
suhao updated
5 years ago
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### Describe the issue
I was playing through the 3rd level of the campaign (Largechester). At some point, the doctor in the Inflation Clinic just froze in place and became unresponsive. I can't pick …
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***PCSX2 version:***
PCSX2 v1.6.0
***PCSX2 options:***
Preset Used:
Balanced Preset
GSdx Settings:
Renderer: Direct3D 11 (Hardware)
Interlacing: Automatic
Texture Filtering: Biline…
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I tried setting SDL_HINT_RENDER_DRIVER to "direct3d" on macOS just to see if it will fall back to the default renderer. Unfortunately this seems to not work as described in the documentation:
> If …
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For https://github.com/Tsukisoft/direct-storage-rs/pull/5
We had a list of the form:
```xml
$(PkgMicrosoft_Direct3D_DirectStorage)\native\include\dstorage.h;
…
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I've been using Zig as a build tool for learning DirectX 12 and C.
I tried to use `system_sdk.zig` to get the latest d3d12 headers, but I'm encountering some errors.
Specifically, errors like `...in…
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Hi,
As HoloLens 2 OpenXR runtime reports `XR_KHR_D3D12_enable` extension as supported, I gave it a try adjusting the [hello_xr](https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/tests…
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As I understand it WPF does not use the latest versions of Direct3D.
This disallows GPU backed HW-acceleration for certain scenarios.
Implement support for latest Direct3D.
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Create an alternative Direct3D 9 renderer alongside the existing Direct3D 8 (August 2007 SDK) renderer.
TODO: Separate in small PRs:
- Use blushogun96's existing work-in-progress Direct3D 9 patch.
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For building on MSYS2 MINGW64: https://github.com/cegui/cegui/issues/1291