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My current setup is each player has their own connection, this ensures that any actions they do with my inventory system are completed in order - however, my global table of connections can become sta…
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There are a couple of things that need to happen:
We need to create slugs for all of our CMS items
We need to create 'required' fields on the Sanity schemas, and create a 'published' field for the…
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This issue is stating the requested things to be added in a PR to this repository.
**TypeORM:**
Profile Entity [One to One]:
- Experience Points (Member and User)
- Level (Member and User) [Th…
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I struggled to decide appropriate mob wealth and item value when building, I gather other people have felt similarly, and I know we have some significant variation.
I think I like the idea of autom…
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Now we have multiple station economies, this means economy for the system does not make much sense anymore.
I'd suggest to have an economy field in the station instead, likely an array of strings ins…
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**Describe the bug**
Importing an `ontapnas` volume after a simulated restore of the underlying QTree makes `trident-main` panic.
**Environment**
- Trident version: `22.04.0`
- Container r…
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I was playing around in the editor with fddrace mod
The idea was to make a *dangerous to be in* but rewarding spot on my map
The red spot marks where farm tiles are placed
![pic1](https://git…
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I feel like you should beable to limit the amount of people that can join a clan also think we could get more up to date economy plugins to work like bedrock economy or capital
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I am unaware of any similar suggestions or future plans
As much as I am aware that slavery in a ck2 mod is cursed, I'd like to see more content of playing options other then purging, especially R…
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why does paper milling get a major skill tree for making just one item book shelfs and shelf cab ? i would suggest needing paper to do all research book and remove it from major skill tree.
I do no…