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Hey there,
First off, huge thanks for all the hard work on this amazing physics engine! It's been a blast to work with, and I appreciate all the effort that's gone into it.
I've been tinkering a…
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I've done some testing, though I haven't tested other fluids (It's really late). Basically, no matter what I try, the tool refuses to output more than 10 ionized fuel per minute, capping the intake to…
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### Describe the request
I think adding additional fluids that you can get from the Neromantic Prime will help with the balance late game and fits with the progression of the pack from passiving wi…
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The defs of ENVO's bodily fluids suggest the classes should be in UBERON or a body fluid ontology. These should be updated to match the general idea that _ENVO:blood_ is an _ENVO:environmental materia…
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Tested in: 1.19.2 Fabric 1.0.1 beta.2
assembling a train with fluids makes them spill. This effects every time you reassemble it as well. case (1): Blocks that get waterlogged while the train is asse…
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Aluminum isn't processed in fluid routers. Mod issue, or something else?
To add to the issue, alumna also isn't processed.
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If there is a [Compressed Fluids bridge for Space Exploration](https://mods.factorio.com/mod/PressurizedFluidsSpaceExplorationBridge/discussion) mod, the program loads with an error
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There are a few issues:
1) When passing absolute paths to ``HMX.BNC`` file, it appears the file must have the ``.BNC`` extension.
2) In 10.0.0+, if absolute paths are passed to HMX.BNX and the fl…
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Check if fluids/materials/other registered things have already been registered before registering them ourselves.
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Seems that each mod has its own way of registering fluids. To get around this VoltzEngine should contain a way to auto convert fluids to the same name.
An example is TinkersConstruct which ends all …