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### Tested versions
All verisons
### System information
Ubuntu 24.04
### Issue description
The global method `str_to_var` and ConfigFile's `load`/`parse` methods deserialize variants fr…
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when i use readme example keymap config,i get something
```lua
vim.keymap.set("n", "gD", "lua require('gdscript_extended').open_doc_on_cursor_in_vsplit_win(true)", {buffer=0})
```
![image](https…
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This would be nice if it used custom resources to define blocks, biomes, and terrain.
Right now it looks like it hard codes logic in gdscript.
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New keywords were recently added to GDScript, it would be cool if there was support for those in this plugin.
Those keywords are `onready` (https://github.com/godotengine/godot/commit/30c12297dc6df7d…
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### Describe the project you are working on
All projects
### Describe the problem or limitation you are having in your project
no way to obtain current line or function in GDScript while you …
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### Tested versions
4.3.stable
### System information
Godot v4.3.stable - macOS 15.0.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
### Issue description
When…
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I noticed that the objects count you can see in Monitors always increases if you do the following:
- Have a node with a Python script attached.
- Move your mouse or type on your keyboard.
While m…
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Using emacs 29.1 and Godot 4.1 on MacOS, configured to use port 6008.
eglot connects to the Godot instance, but doesn't do anything - and then times-out after 30 seconds.
By contrast, lsp-mode con…
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First, I want to say thank you for offering this for free.
Is it possible to make this using GDScript instead?
I've also noticed that it doesn't run very smoothly on my computer. Sometimes it's…
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**Describe the bug**
1 - on compile
```
lld-link: error: undefined symbol: __chkstk
>>> referenced by C:\Project\godot-dlang-master\src\godot\quat.d:229
>>> godot-dlang.lib(godot.qu…