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At the moment there only can be one Color Space per GDTF File.
If a fixture has several different indirect color mixing systems, they might not share the same ColorSpace. We would need the option to …
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As the types are referenced within the classes of this repo similarly to `UDR` types it would be awesome to be able to include them in the `docs`. 🔥
see https://www.npmjs.com/package/gdtf-types
ty…
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[`Three.js`](https://threejs.org/) looks like a compelling tool for visualization of lighting fixtures or even whole light rigs. As it supports `gltf` out of the box (preferred format) it can load mos…
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## Description
When trying to open a file created at earlier versions, BlenderDMX breaks in many different ways.
This happens mostly due to the new structure that finds the GDTF "root geometry" …
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1) When a GDTF file is modified and exported to GDTF, often there is no revision - indicating this change - added, thus the user may think that the file is the original one as provided (by the manufac…
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https://gdtf-share.com/forum/index.php?/topic/376-fixture-addresses/
0 is intended to be "not patched"
integer is 1 based
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**Is your feature request related to a problem? Please describe.**
New feature: It would be great if a MVR could contain more info about the used protocol and optional network information for used fi…
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https://github.com/BryanCrotaz/blender-artnet/blob/216e8b30da7bd715583c18a99f7aae6dd68e7e05/feature%20requests#L2
This would be extremely helpful.
But I think you need to convert to something like…
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Currently the nodes `SceneObject`, `Truss`, `Fixture`, `Support`, `Projector` and `VideoScreen` all have an optional ( 0 or 1 ) `GDTFSpec` child node,
Shouldn't the `GDTFSpec` child be mandatory for …
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The mvr-spec.md lists several fields that are used to identify individual luminaires within a lighting console or visualiser, but is very unclear about how each of them is intended to be used:
- `n…